Postshot is a Windows desktop application for reconstructing scenes and objects from photos or video using local Gaussian-splatting / radiance-field training. The current product supports a largely self-contained pipeline: import imagery or externally solved camera data, align and train locally, clean and refine the scene, render new views, then export PLY/SPZ radiance fields, HTML scenes, camera/point data or production assets. Jawset also ships Unreal Engine and After Effects integrations, while the Studio tier adds command-line execution and additional professional image/import formats. The public build list shows v1.1.70 as the current Windows build; Jawset's most recent detailed release note currently available is v1.1.69, which added HTML export, SPZ v4 controls, GPS geo-location support, multi-GPU stability fixes and Unreal Engine 5.8 support. 123
Pricing & access
The Free plan remains €0 and supports non-commercial local training/rendering up to 4K SDR, but saved files remain tied to the Free plan and radiance-field PLY/SPZ export is not included. Indie is displayed at €17/month when billed yearly (€204/year) and adds commercial use, watermark-free renders, a floating license, PLY/SPZ export and unlimited Unreal/After Effects render nodes. Studio is €39/month when billed yearly (€468/year) and adds higher-than-4K/HDR workflows, EXR/TIF/DNG/RAW support, CLI automation, AprilTag alignment and additional camera/point import formats. VAT is excluded and subscriptions auto-renew until cancelled. The hardware/software access boundary is narrower than many cloud tools because Postshot is Windows-only and requires a supported NVIDIA GPU. 45
Evidence & trust
Postshot's strongest trust property is architectural: Jawset states that reconstruction and machine-learning processing happen locally, while the EULA says users retain ownership of loaded/generated content and that technical device/system data used for licensing/support excludes user Content. Specialist coverage from RadianceFields independently characterizes Postshot as a comparatively approachable local Gaussian-splatting workflow, and VFX Desk documents a current RealityScan → Postshot → Unreal production path while carefully separating Jawset pricing from unrelated Epic-account claims. Independent academic evidence is more cautionary on precision: a recent study using Postshot for tiny-detail cultural-heritage reconstruction reported promising speed and graphical results but insufficient real-data accuracy for deeper structural analysis. That does not invalidate Postshot's VFX/visualization use case, but it is a material warning against treating visually convincing splats as metrology-grade geometry. No eligible numeric external rating corpus was found. 6578
Who it's for
Postshot is best suited to VFX artists, virtual-production teams, 3D-capture specialists, technical artists and visualization creators who want to keep reconstruction local and move Gaussian-splatting assets into Unreal Engine, After Effects or other 3DGS-capable tools. The Free tier also makes it useful for learning and non-commercial experimentation. It is less suitable for Mac/Linux teams, GPU-constrained users, cloud-first collaborative pipelines, or engineering/heritage workflows that require independently validated dimensional accuracy rather than visual reconstruction quality. 1458
Strengths & weaknesses
Strengths
The clearest strengths are production focus, local processing, active releases, strong import/export breadth, practical Unreal/After Effects integration and a free entry tier that lets users learn the workflow without cloud compute fees. The current v1.1 generation also shows a steady cadence of stability and interoperability fixes. The main
Weaknesses
platform/hardware dependence and evidence scope: the exact product has useful specialist and academic coverage, but no robust external user-rating corpus or broad controlled benchmark set. Some capabilities are also plan-gated, especially commercial use, radiance-field export, HDR/high-resolution workflows and CLI automation. For visual production Postshot is a mature, high-value option; for measurement-critical work, users should independently validate geometric accuracy against their own tolerances. 42358
TouchDesigner tutorial 05 - 3D Gaussian splatting Training/Refining/Manipulating (+ PostShot)
Etch-01
Independent Postshot workflow tutorial covering model training from video, cleaning/refining, export and downstream TouchDesigner visualization. Strong hands-on exact-product coverage.
Generate 3D from ANY Video! │Gaussian Splatting Tutorial w/ Postshot
Black Mixture
High-reach independent tutorial showing a complete video-to-Gaussian-splat Postshot workflow plus export into Blender/After Effects. Promotional links are present in the description; treat as tutorial, not neutral review.
Disclosure: the creator reports a sponsorship, coupon or affiliate relationship connected to this video.